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A Bad Design System Is Worse Than No Design System

Nick Walsh An Article By Nick Walsh // 5.30.2023

…of a design system implies order and structure. There’s a cycle of iteration, documentation, and deprecation that comes with centralizing patterns and components. For founders and teams in a “try…

Everyone’s a Contributor: Knowing What’s Possible in Product Design

Nick Walsh An Article By Nick Walsh // 9.25.2023

and a medium where best practices change daily (or so it seems) opens the door for everyone to offer up input. Whether you want to handle the first version of an…

Accepting the Ethical Responsibilities Behind Creating Digital Platforms

Nick Walsh An Article By Nick Walsh // 1.24.2020

for visual media. Like any new way of doing things, hitting a majority of the checklist items in one pass is easier with practice. Compatibility We’ve come a long way…

What New Developers Need to Develop

Nick Walsh An Article By Nick Walsh // 2.13.2024

…the communication aspect of development, and it tends to be the most important part. A project team is a collection of folks with different goals and agendas, and technical decisions…

Improving Design Systems with Motion Prototypes

Ayana Campbell Smith An Article By Ayana Campbell Smith // 5.26.2020

…picturing motion based solely on description. Motion prototypes help fill in the blanks by offering more tangible examples of what’s to come. The result? Early buy-in from clients and project…