A Bad Design System Is Worse Than No Design System
…of a design system implies order and structure. There’s a cycle of iteration, documentation, and deprecation that comes with centralizing patterns and components. For founders and teams in a “try…
…of a design system implies order and structure. There’s a cycle of iteration, documentation, and deprecation that comes with centralizing patterns and components. For founders and teams in a “try…
…and a medium where best practices change daily (or so it seems) opens the door for everyone to offer up input. Whether you want to handle the first version of an…
…for visual media. Like any new way of doing things, hitting a majority of the checklist items in one pass is easier with practice. Compatibility We’ve come a long way…
…the communication aspect of development, and it tends to be the most important part. A project team is a collection of folks with different goals and agendas, and technical decisions…
…picturing motion based solely on description. Motion prototypes help fill in the blanks by offering more tangible examples of what’s to come. The result? Early buy-in from clients and project…